Triseum's mission is to inspire students to succeed through game-based learning. Since Triseum grew out of the LIVE Lab in the Department of Visualization at Texas A&M University, education will always remain at the heart of this learning company. Partnering with industry leading experts in gaming and instructional design, Triseum creates entertainment quality, immersive learning games for foundational subjects where high school and higher education students face challenges with engagement, course completion and success. Delivering world-class digital experiences that profoundly impact students while maintaining strict learning efficacy backed by rigorous research, Triseum's bold curiosity means pushing the boundaries of what educational games are all about.
Examples of Triseum Products for Educators and Students
Too often in art history courses, students memorize works of art without understanding their context. ARTé: Mecenas helps students grasp the complexities of the works of art, the role of art given societal norms, and the overall relevance to the people and policies of the period. ARTé: Mecenas transports students into the Renaissance era where they take on the role of a member of the merchant banking Medici family, one of the most influential families of the time. True to the life of the Medici, students must balance relationships with powerful city-states, merchant factions, and the Catholic Church to build and maintain a financial empire, and play a pivotal role in the creation of famous artworks, monuments and institutions of the Renaissance.
Calculus, which is critical to STEM and many other degrees, has one of the highest failure rates of any course. Variant: Limits, the first game of a four-game Calculus series, aims to significantly reduce calculus failure rates, empowering students to take a more active role in the learning process and engaging them with the content on a deeper level. The high-stakes adventure leverages effective forms of instruction and immersive learning in a 3D gameplay environment, leading to achievement and retention of Calculus I knowledge, including Finite Limits, Continuity and Infinite Limits.
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