
Vintage VR
Topics: collaboration, competences and skills, creativity, digital contentThis Learning Scenario has been developed by Rafael Montero as part of the Europeana DSI-4 project.
The resources directory includes resources for teachers including classroom practice videos, Learning Activities, Future Classroom Scenarios and publications (reports and guidelines). These resources have been created in different European Schoolnet projects including iTEC, Living Schools Lab, Creative Classrooms Lab, Europeana DSI2 and DSI3, FCL Regio, and by the Interactive Classroom Working Group. Registered users can submit their own innovative resources to be considered for publication.
177 results found.
This Learning Scenario has been developed by Rafael Montero as part of the Europeana DSI-4 project.
This Learning Scenario has been developed by Katalin Lőrincz as part of the Europeana DSI-4 project.
This Learning Scenario has been developed by Ivana Stiglec as part of the Europeana DSI-4 project.
This Learning Scenario has been developed by Maria-Isabela Miron as part of the Europeana DSI-4 project.
This Learning Scenario has been developed by Theodora Gkeniou as part of the Europeana DSI-4 project.
This Learning Scenario has been developed by Teresita Gravina as part of the Europeana DSI-4 project.
This Learning Scenario has been developed by Işıl GÜLMEZ as part of the Europeana DSI-4 project.
This Learning Scenario has been developed by Heathcliff Schembri as part of the Europeana DSI-4 project.
This Learning Scenario has been developed by Jean-Christophe Jost as part of the Europeana DSI-4 project.
This Learning Scenario has been developed by Ivana Stiglec as part of the Europeana DSI-4 project.
This Learning Scenario has been developed by Niina Väntänen as part of the Europeana DSI-4 project.
This Learning Scenario has been developed by Marco Neves as part of the Europeana DSI-4 project.
This Learning Scenario has been developed by Katarzyna Siwczak as part of the Europeana DSI-4 project.
This Learning Scenario has been developed by François Jourde as part of the Europeana DSI-4 project.
In May 2017, Texas-based Triseum joined the Future Classroom Lab and became the first industry partner to have game-based learning as its core business. As part of its membership of the Future Classroom Lab, Triseum asked European Schoolnet to run a validation pilot involving use of two of its learning games (ARTé: Mecenas™ and Variant: Limits™) in schools in several European countries. Over the course of almost one year, 20 teachers from schools in Greece, Italy, Norway, Poland and Portugal used the games in their teaching and took part in the evaluation. The report details the main findings and recommendations resulting from this study.
This Future Classroom Scenario has been developed as part of the Triseum Pilot Project, and it is a result of the implementation of Variant: Limits in the classroom.
This Future Classroom Scenario has been developed as part of the Triseum Pilot Project, and it is a result of the implementation of Variant: Limits in the classroom.
This Future Classroom Scenario has been developed as part of the Triseum Pilot Project, and it is a result of the implementation of Variant: Limits in the classroom.
This Future Classroom Scenario has been developed as part of the Triseum Pilot Project, and it is a result of the implementation of Variant: Limits in the classroom.
This Future Classroom Scenario has been developed as part of the Triseum Pilot Project, and it is a result of the implementation of Variant: Limits in the classroom.