Microsoft logoAt Microsoft, we believe that technology is a tool which, when used appropriately, can help improve teaching and learning. But technology is only one piece of a larger solution and needs to be supported by professional development for school leaders and educators and innovations in teaching and learning led by educators who are on the ground, every day, in classrooms around the world.

We help educators and school leaders connect, collaborate, create, and share so that students can realize their greatest potential. We also believe in recognizing the best classroom innovators and seek to highlight, recognize, and reward those educators using technology in amazing ways. Microsoft Partners in Learning is a 10-year, $500 million global initiative aimed at improving teaching and learning. Since 2003, we've led the way in partnering with education, helping nearly 11 million educators and reaching more than 190 million students in 119 countries in our first 9 years alone.

Examples of Microsoft products for educators

Surface Tablets

Surface is a touch tablet and a fully productive laptop that supports innovative teachers in creating transformative educational experiences. Surface is designed to provide the best Windows & Office experience with digital inking, split-screen views, and both touch and desktop apps.



Microsoft's Kinect motion-sensor device, which works with an Xbox 360 gaming console, offers nearly limitless opportunities to introduce game-based learning to let your students' creativity soar. You can use existing Kinect games in creative ways, or use the free Kinect for Windows Software Development Kit (SDK) to create custom learning opportunities for your students. Either way, Kinect offers an exciting new tool that can help you transform ordinary classroom activities into extraordinary learning experiences.


Teach your students programming by letting them have fun creating and playing their own games. Kodu is a visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox 360, allowing rapid design iteration using only a game controller for input.


Quick Tip Videos 

Quick Tip Videos are 2-5 minutes short "how-to" guides on the most exciting topics around the use of Microsoft Technology in the Classroom. The videos launching now are:

Further information