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Recently, a Texas-based company, Triseum, joined the FCL and became the first industry partner to have game-based learning as its core business. Triseum grew out of the Live Lab in the Department of Visualisation at Texas A&M University and sees game-based learning as an emerging force that positively impacts learning outcomes. In order to better understand how schools in Europe can exploit game-based learning, Triseum is using the FCL Validation Service and funding a small pilot with schools in five countries. Selected schools will develop and test pedagogical scenarios and learning activities utilising two Triseum games, ARTé: Mecenas™ and Variant: Limits™.
First Triseum Pilot Workshop in the Future Classroom Lab
The first Triseum Pilot Workshop, the Science Projects Workshop in the Future Classroom Lab 17, organised in collaboration with the Scientix project took place in Brussels, Belgium from 17 to 19 November 2017.
During the two-days event, 20 Triseum Pilot teachers from 5 countries (Greece, Italy, Norway, Poland and Portugal) received training and guidance on their activities within the Triseum Pilot. The pilot looks to evaluate how the two games - ARTé: Mecenas and Variant: Limits can be implemented in schools and what are the effects on student knowledge, classroom engagement and motivation to learn. As such, teachers learned about the two educational games they will be testing and discussed about the integration of aforementioned games in the classroom.
All participants in the 17th Science Projects Workshop in the Future Classroom Lab received a certificate for their participation at the end of the event.
Have a look at the photo gallery!
The second Triseum Pilot Workshop in the Future Classroom Lab
Triseum Pilot teachers participated in their second face-to-face training in the Future Classroom Lab during the weekend of 16 and 18 February. The meeting fell under the Science Projects Workshop in the Future Classroom Lab umbrella (SPWatFCL19), and was organised in collaboration with the STEM Alliance project.
During two-days event, Triseum Pilot teachers from the 5 countries of the project continued working on their Future Classroom Scenarios using ARTé: Mecenas and Variant: Limits and took part in focus groups which allowed them to share their experiences about implementing the games in their classroom.
Have a look at the photo gallery!
The Triseum Pilot – timeline
- Selection of schools: September 2017
- First workshop in the Future Classroom Lab: 17 – 19 November 2017
- Teacher activities: November 2017-May 2018
- Second workshop in the Future Classroom Lab: 16 – 18 February 2018
- Project results: June 2018
- Future Classroom Scenarios and public webinar: June 2018
- 19 June 2018, 19:00 CEST: Click here to register for the first Triseum Pilot webinar: "Game-based learning in the classroom research: validating Variant: Limits™"
- 28 June 2018, 19:00 CEST: Click here to register for the second Triseum Pilot webinar: "Game-based learning in the classroom research: validating ARTé: Mecenas"
- Read more about the first Triseum Pilot workshop in the Future Classroom Lab
- Read more about the second Triseum Pilot Workshop in the Future Classroom Lab
- Read more about one of our pilot teachers' experience bringing Variant: Limits to her classes
Please contact: Adina Nistor (firstname.lastname@example.org)