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Triseum Validation Pilot

In May 2017, Texas-based Triseum joined the Future Classroom Lab and became the first industry partner to have game-based learning as its core business. Triseum grew out of the Live Lab in the Department of Visualisation at Texas A&M University and sees game-based learning as an emerging force that positively impacts learning outcomes.
As part of its membership of the Future Classroom Lab, Triseum asked European Schoolnet to run a validation pilot involving use of two of its learning games (ARTé: Mecenas™ and Variant: Limits™) in schools in several European countries. Over the course of almost one year, 20 teachers from schools in Greece, Italy, Norway, Poland and Portugal used the games in their teaching and took part in the project activities.

The Triseum Pilot – timeline

  • Oct 2017: The first online discussion with the Triseum Pilot Teachers
  • Oct 2017: The first Triseum Pilot teachers questionnaire (before the installation of the two Triseum games)
  • 17-19 November 2017: First Triseum Pilot Workshop in the Future Classroom Lab
  • January 2018: The second online discussion with the Triseum Pilot Teachers
  • 16-18 February: The second Triseum Pilot Workshop in the Future Classroom Lab
  • March 2018: The third online discussion with the Triseum Pilot Teachers
  • March 2018:The second Triseum Pilot teachers questionnaire (after testing the two Triseum games)
  • June 2018: Publication of the evaluation results
  • 19 June 2018: The first Triseum Pilot public webinar: Game-based learning in the classroom research: validating Variant: Limits™
  • 28 June 2018: The second Triseum Pilot public webinar: Game-based learning in the classroom research: validating ARTé: Mecenas™

Scroll down to read about the Triseum pilot activities and results in detail.

First Triseum Pilot Workshop in the Future Classroom Lab

The first Triseum Pilot Workshop, the Science Projects Workshop in the Future Classroom Lab 17, organised in collaboration with the Scientix project took place in Brussels, Belgium from 17 to 19 November 2017.

During the two-days event, 20 Triseum Pilot teachers from 5 countries (Greece, Italy, Norway, Poland and Portugal) received training and guidance on their activities within the Triseum Pilot. The pilot looks to evaluate how the two games - ARTé: Mecenas and Variant: Limits can be implemented in schools and what are the effects on student knowledge, classroom engagement and motivation to learn. As such, teachers learned about the two educational games they will be testing and discussed about the integration of aforementioned games in the classroom.

All participants in the 17th Science Projects Workshop in the Future Classroom Lab received a certificate for their participation at the end of the event.

Have a look at the photo gallery!

SPW17@FCL

The second Triseum Pilot Workshop in the Future Classroom Lab

Triseum Pilot teachers participated in their second face-to-face training in the Future Classroom Lab during the weekend of 16 and 18 February. The meeting fell under the Science Projects Workshop in the Future Classroom Lab umbrella (SPWatFCL19), and was organised in collaboration with the STEM Alliance project.

During two-days event, Triseum Pilot teachers from the 5 countries of the project continued working on their Future Classroom Scenarios using ARTé: Mecenas and Variant: Limits and took part in focus groups which allowed them to share their experiences about implementing the games in their classroom.

Have a look at the photo gallery!

SPW19@FCL

The Triseum Pilot – Results

  • Triseum Game-Based Learning Validation Study: Evaluation Report
  • Learning scenarios - see table below for the links to learning activities tested by the teachers
Game Teacher, Country Learning Scenario
ARTé:Mecenas Despoina Poimenidou, Greece Art and Power Relations -  From Ancient Greece to the Medici Family
ARTé:Mecenas Evangelia Karimali, Greece Art Economics: Past and Present
ARTé:Mecenas Alberto Garniga, Italy Decision-making in history - act as a Medici!
ARTé:Mecenas Francesca Pellegrino, Italy #Art&power
ARTé:Mecenas Gaute Hauge, Norway Using ARTé: Mecenas to teach European Middle Age history
ARTé:Mecenas Vegard Relling, Norway ARTé: Mecenas: Getting started - Learning the game mechanics
ARTé:Mecenas Agnieszka Pielorz, Poland Be like the Medici!
ARTé:Mecenas Anita Streich, Poland Story Time!
ARTé:Mecenas Anita Streich, Poland Art history as the history of the patronage
ARTé:Mecenas Alberto Figueiredo, Portugal New strategic planning towards art history learning - ARTé: Mecenas
ARTé:Mecenas Maria Durao, Portugal ARTé: Mecenas: a new approach to art history learning
Variant:Limits Panagiota Argyri, Greece Triseum games – reaching the infinite
Variant:Limits Panagiota Argyri, Greece Law of Limits
Variant:Limits Panagiota Argyri, Greece Approaching the concept of Limits of Functions
Variant:Limits Annamaria Lisotti, Italy No Limits to Learning! Variant: Limits game in the classroom
Variant:Limits Giulia Giovanna Bini, Italy The Sky Is The Limit - A Learning Scenario for Variant: Limits
Variant:Limits Geir Myhr, Norway Exploring Limits in a Game
Variant:Limits Havard Hatlevik, Norway Exploring limits with Variant: Limits
Variant:Limits Anna Sulek, Poland One-sided limits
Variant:Limits Michal Glatki, Poland Introduction to Variant Limits - first lesson with the game
Variant:Limits Carminda Meireles, Portugal Learning to play with Variant: Limits
Variant:Limits Paula Santos, Portugal Game Win
  • Recording of the Triseum Pilot webinar: "Game-based learning in the classroom research: validating Variant: Limits™" (19 June 2018)

  • Recording of the Triseum Pilot webinar: "Game-based learning in the classroom research: validating ARTé: Mecenas™" (28 June 2018)

News

Further Information

Please contact: Adina Nistor (adina.nistor@eun.org)