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Recently, a Texas-based company, Triseum, joined the FCL and became the first industry partner to have game-based learning as its core business. Triseum grew out of the Live Lab in the Department of Visualisation at Texas A&M University and sees game-based learning as an emerging force that positively impacts learning outcomes. In order to better understand how schools in Europe can exploit game-based learning, Triseum is using the FCL Validation Service and funding a small pilot with schools in around five countries. Selected schools will develop and test pedagogical scenarios and learning activities utilising two Triseum games, ARTé: Mecenas™ and Variant: Limits™.
- Selection of schools: September 2017
- First workshop in Brussels: autumn 2017
- Pilot activities: November 2017-February 2018
- Second workshop in Brussels: spring of 2018
- Presentation of results: June 2018