233 results found.
The Great War through children’s eyes
collaboration, creativity, digital content, game-based learning
This Learning Scenario has been developed by Theodora Gkeniou as part of the Europeana DSI-4 project.
Using arts to reconstruct a volcanic eruption
collaboration, creativity, digital content
This Learning Scenario has been developed by Teresita Gravina as part of the Europeana DSI-4 project.
Birds are singing!
collaboration, competences and skills, creativity, digital content, interactive technologies
This Learning Scenario has been developed by Işıl GÜLMEZ as part of the Europeana DSI-4 project.
Letters & postcards from war times
collaboration, digital content, interactive technologies
This Learning Scenario has been developed by Heathcliff Schembri as part of the Europeana DSI-4 project.
Europe and me
collaboration, creativity, digital content
This Learning Scenario has been developed by Jean-Christophe Jost as part of the Europeana DSI-4 project.
Migration Socratic Seminar
assessment, collaboration, creativity, digital content
This Learning Scenario has been developed by Ivana Stiglec as part of the Europeana DSI-4 project.
Changing role of women in early 20th century
collaboration, digital content, interactive technologies
This Learning Scenario has been developed by Niina Väntänen as part of the Europeana DSI-4 project.
Life on the trenches – A VR Experience
collaboration, competences and skills, creativity, digital content, flipped classroom, interactive technologies
This Learning Scenario has been developed by Marco Neves as part of the Europeana DSI-4 project.
The power of voice and brush
collaboration, creativity, digital content, interactive technologies
This Learning Scenario has been developed by Katarzyna Siwczak as part of the Europeana DSI-4 project.
Exploring and questioning philosophical ideas through images
collaboration, digital content
This Learning Scenario has been developed by François Jourde as part of the Europeana DSI-4 project.
Triseum Game-Based Learning Validation Study
game-based learning, interactive technologies, learning environments, teacher training
In May 2017, Texas-based Triseum joined the Future Classroom Lab and became the first industry partner to have game-based learning as its core business. As part of its membership of the Future Classroom Lab, Triseum asked European Schoolnet to run a validation pilot involving use of two of its learning games (ARTé: Mecenas™ and Variant: Limits™) in schools in several European countries. Over the course of almost one year, 20 teachers from schools in Greece, Italy, Norway, Poland and Portugal used the games in their teaching and took part in the evaluation. The report details the main findings and recommendations resulting from this study.
Game Win
game-based learning, independent learning, interactive technologies
This Future Classroom Scenario has been developed as part of the Triseum Pilot Project, and it is a result of the implementation of Variant: Limits in the classroom.
Learning to play with Variant: Limits
game-based learning, independent learning, interactive technologies
This Future Classroom Scenario has been developed as part of the Triseum Pilot Project, and it is a result of the implementation of Variant: Limits in the classroom.
Introduction to Variant Limits - first lesson with the game
game-based learning, independent learning, interactive technologies
This Future Classroom Scenario has been developed as part of the Triseum Pilot Project, and it is a result of the implementation of Variant: Limits in the classroom.
One-sided limits
game-based learning, independent learning, interactive technologies
This Future Classroom Scenario has been developed as part of the Triseum Pilot Project, and it is a result of the implementation of Variant: Limits in the classroom.
Exploring limits with Variant: Limits
game-based learning, independent learning, interactive technologies
This Future Classroom Scenario has been developed as part of the Triseum Pilot Project, and it is a result of the implementation of Variant: Limits in the classroom.
Exploring Limits in a Game
game-based learning, independent learning, interactive technologies
This Future Classroom Scenario has been developed as part of the Triseum Pilot Project, and it is a result of the implementation of Variant: Limits in the classroom.
The Sky Is The Limit - A Learning Scenario for Variant: Limits
game-based learning, independent learning, interactive technologies
This Future Classroom Scenario has been developed as part of the Triseum Pilot Project, and it is a result of the implementation of Variant: Limits in the classroom.
No Limits to Learning! Variant: Limits game in the classroom
game-based learning, independent learning, interactive technologies
This Future Classroom Scenario has been developed as part of the Triseum Pilot Project, and it is a result of the implementation of Variant: Limits in the classroom.
Approaching the concept of Limits of Functions
game-based learning, independent learning, interactive technologies
This Future Classroom Scenario has been developed as part of the Triseum Pilot Project, and it is a result of the implementation of Variant: Limits in the classroom.
Welcome!
The resources directory includes resources for teachers including classroom practice videos, Learning Activities, Future Classroom Scenarios and publications (reports and guidelines). These resources have been created in different European Schoolnet projects including iTEC, Living Schools Lab, Creative Classrooms Lab, Europeana DSI2 and DSI3, FCL Regio, and by the Interactive Classroom Working Group. Registered users can submit their own innovative resources to be considered for publication.
Latest resources
- Recommendations & Resources to support innovation within ITE Paraules clau: publication
- Final ITE Monitoring Report (ITELab project) Paraules clau: publication
- Evidence from the ITELab Project Paraules clau: publication
- In-class teaching module: Working With Learners Paraules clau: initial-teacher-education, training, modules
- In-class teaching module: Designing for Learning Paraules clau: initial-teacher-education, training, modules
- In-class teaching module: Teaching, Learning... Paraules clau: initial-teacher-education, training, modules
- The beauty and the beasts Paraules clau: Europeana, learning, scenario
- Triumphs & laments by William Kentridge in Rome Paraules clau: Europeana, learning, scenario, Art, history
- Symmetry in Mathematics Paraules clau: Europeana, learning, scenario, Mathematics
- Rembrandt - A digital exploration of the great work Paraules clau: Europeana, learning, scenario, Art, history