FCL Summer Academy: Enhancing creativity and innovation in my classroom

About the course

Do schools kill or nurture creativity? Do students have freedom to showcase their learning and develop ownership? Do teachers take the time to explore new practices and ideas or to dive into new tools and technologies to enhance the innovation in their classrooms?

This course will lead the participants to reflect on how to nurture creativity in students and how to teach creatively. The course takes place in The Future Classroom Lab where the participants can experience and new tools, technologies, and practices. The participants will explore a range of ICT tools and strategies, such as content creation, digital storytelling, flipped classroom, artificial intelligence, augmented reality, content curation, etc. They will create artifacts with a wide range of media tools. They will explore different types of learning spaces, including outdoor and remote learning. They will learn about new ways of assessment.

Key competences

This course includes content and activities that develop the following competences according to the digital competence framework of the European Commission's Selfie for Teachers tool.

 

Area 1 - Professional Engagement

  • Professional Collaboration to B1 level
  • Professional Learning to B2 level

 

Area 2 - Digital Resources

  • Creating to B2 level

 

Area 3 - Teaching and Learning

  • Teaching to B2 level
  • Collaborative Learningto B2 level
  • Emerging Technologies to B1 level

 

Area 4 - Assessment

  • Feedback and Planning to B1 level

 

Area 5 - Empowering Learners

  • Differentiation and Personalisation to B1 level
  • Actively Engaging Learners to C1 level

For more information about the competences and the proficiency levels see the Selfie for Teachers Toolkit here.

Learning Objectives

  • Learn about the affordances of flexible learning spaces and learning zones.
  • Enhance standard educational materials with creative tools and applications.
  • Implement the design thinking process in teaching practices.
  • Gamify classroom activities.
  • Experience maker and tinkering activities.
  • Design learning materials for the flipped classroom.
  • Create digital storytelling activities.
  • Use emerging technologies (Augmented Reality, Virtual Reality, QR codes, AI) to create activities for interdisciplinary learning.
  • Learn about different technologies and media to showcase learning.
  • Experience and learn about outdoor learning.
  • Use social media for teaching and professional development.
  • Learn how to curate digital content.

Methodology

The course combines both hands-on activities and background information, including lectures, discussions, case studies, and group activities. Participants will be encouraged to share their own experiences, challenges, and successes, and to collaborate with one another to develop strategies for creating learning environments that support creativity.

Target Audience

This course is aimed at teachers of all levels and subjects, who want to learn how to create innovative learning content and who want to network with like-minded peers. It is a course to empower teachers who want to take on an innovative mindset. 

Language

All courses will be delivered in English and the participants must have at least solid basic skills in English language (listening, speaking) to be able to follow up the instruction and take part in the course activities.

Read more Practical information here.