The target group is students from all levels of the school. The physical space had been used through building small groups by students in the zone of interaction. Their active participation in lessons was provided. Web 2.0 tools were used in the course contents. Students’ communication was increased via cooperating from their own devices. In the zone of presentation the students gave positive feedback to their fellows and teachers through preparing attractive presentations of interesting works online or face-to-face with the help of using interactive technologies. In the research zone, the students reached real life data by using the technologies. In this way they developed their skills in critical thinking, questioning and problem solving. In the zone of production, the participations of the students were increased by assigning them duties. They showed learning by practising-experiencing, preparation of presentation which is a development of exquisite skill, and teamwork skills. They broadcasted a video by using software of photo vocalisation and its regulation. In the zone of cooperation, they did teamwork. They fulfilled the learning with digital games and simulations by interesting works. They used their natural creativities and imaginations. In the zone of development, the students did their work at their own speed through informal learning. They used analogue and digital games. In the field of interaction, the students used TV, laptop, open education tools that could take the function of the board that interacts with tablet, telephone and computer. In the course contents, they used Web 2.0 tools like Mentimeter, Kahoot, Padlet, Quizizz, Coogle, etc. In the presentation zone, they used interactive technologies. They used HD projection and laptop. They used Web 2.0 tools like Canvai, Syory, Jumper, Pitch, etc., during their presentation considering the copyrights. In the research zone, they used 3D models, microscopes, data blocks, text based video, audio-experimental visuals, survey setting. In their researches they produced modules. They questioned, made observations, did experiments, set surveys and used robots. In the field of production, they used voice record devices, a digital camera, a 3D printer, tripod. They made videos by using dubbing and setting softwares of the taken photos and broadcasted them. In the field of cooperation, they used interactive boards, tablets, laptop. They carried out studies with digital games and simulations. In the zone of development, they used sound equipments, earphones, tablets, mobile devices.
Cooperation with Akbim Bilgisayar Ltd. Company in using Google Education.
AYDIN-İncirliova-Osmanbükü Mahallesi No:209 İncirliova/AYDIN/TÜRKİYE
Sevgi Demir – Class teacher